<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.1">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator">
		</member>
	</members>
	<constants>
		<constant name="OP_AxB" value="0" enum="Operator">
		</constant>
		<constant name="OP_BxA" value="1" enum="Operator">
		</constant>
		<constant name="OP_3x3_AxB" value="2" enum="Operator">
		</constant>
		<constant name="OP_3x3_BxA" value="3" enum="Operator">
		</constant>
	</constants>
</class>
